📦
AquaticCrates v3
  • Getting Started
  • Commands
  • Compatibility
  • ✏️Configuring
    • Basics
    • Crate
      • Visuals
      • Interactions
      • Hologram
      • Open Prices
      • Open Requirements
      • Open Restrictions
      • Open Cooldown
    • Mass Opening
    • Keys
      • Interactions
    • Rewards
      • Rarities
      • Win Limits
      • Actions
      • Rewards Menu
    • Preview
    • Milestones
    • Reroll
    • Animation
      • Open Animation
      • Idle Animation
      • Fail Animation
      • Actions
    • Reward & Crate Limits
    • Item Settings
    • Examples
  • 💻Developer API
    • Basics
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On this page
  • Block Visual
  • Basic
  • Advanced
  • ModelEngine Visual
  • Item Model Visual
  1. Configuring
  2. Crate

Visuals

AquaticCrates uses a system called "interactables" in order to visual the crates. Interactables support multiple types of visuals such as entity, block, modelengine model, item model.

Using new system you can have multiple visuals aka interactables spawned, so for example you can mix all visuals together or you can spawn mutliple blocks & such.

Here's a simple example for ModelEngine usage:

interactables:
  - type: MODELENGINE
    model: your_model_id

Block Visual

Basic

interactables:
  - type: BLOCK
    material: STONE

Advanced

interactables:
  - type: BLOCK
    material: OAK_SLAB
    slab-type: BOTTOM
    waterlogged: true

ModelEngine Visual

interactables:
  - type: MODELENGINE
    model: your_model_id

Item Model Visual

interactables:
  - type: ITEM_MODEL
    item-transform: NONE
    scale: "1;1;1"
    billboard: FIXED
    model: your_model_id
    item:
      material: STONE

For more item settings, check out Item Settings

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Last updated 4 months ago

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