📦
AquaticCrates v3
  • Getting Started
  • Commands
  • Compatibility
  • ✏️Configuring
    • Basics
    • Crate
      • Visuals
      • Interactions
      • Hologram
      • Open Prices
      • Open Requirements
      • Open Restrictions
      • Open Cooldown
    • Mass Opening
    • Keys
      • Interactions
    • Rewards
      • Rarities
      • Win Limits
      • Actions
      • Rewards Menu
    • Preview
    • Milestones
    • Reroll
    • Animation
      • Open Animation
      • Idle Animation
      • Fail Animation
      • Actions
    • Reward & Crate Limits
    • Item Settings
    • Examples
  • 💻Developer API
    • Basics
Powered by GitBook
On this page
  • Animation Actions (Open, Idle, Fail animations)
  • Linear Path
  • Smooth Path
  • Bind Path
  • Show Entity
  • Throw Entity
  • Update Entity Properties
  • Set Block
  • Set Multiblock
  • Show Model
  • Play Model Animation
  • Hide Model
  • Play Sound
  • Conditional Actions
  • Start Ticker
  • Delayed Actions
  • String Deobfuscation
  • Add Passenger
  • Remove Passenger
  • Player bound Actions (Open, Fail animations)
  • Show Bossbar
  • Hide Bossbar
  • Set Bossbar Text
  • Set Bossbar Color
  • Set Bossbar Style
  • Set Bossbar progress
  • Title
  • Push Player
  • Open Inventory
  • Set Inventory Items
  • Set Inventory Title
  • Close Inventory
  • Add Potion Effects
  • Remove Potion Effects
  • Player Equipment
  • Player Actions
  • Crate actions (Open)
  • Rumbling Reward
  1. Configuring
  2. Animation

Actions

Animation Actions (Open, Idle, Fail animations)

Linear Path

Smooth Path

Bind Path

Show Entity

Throw Entity

Update Entity Properties

Set Block

Set Multiblock

Show Model

Play Model Animation

Hide Model

Play Sound

- type: play-sound
  sound: "minecraft:ui.toast.challenge_complete"
  pitch: 1.0 # Optional
  volume: 10 # Optional

Arguments:

  • Sound - the sound that should be played. Please use the format that is also used in /playsound command!

  • Pitch - pitch of the sound

  • Volume - volume of the sound (how far it can be heard)

Conditional Actions

Start Ticker

- type: "start-ticker"
  id: "ticker1"
  tick-every: 1 # Every 1 tick
  repeat-limit: -1 # Limit how many times the ticker can repeat
  actions: # List of animation actions
    - type: play-sound
      sound: "minecraft:ui.toast.challenge_complete"
      pitch: 1.0 # Optional
      volume: 10 # Optional

Arguments:

  • id - ID of the ticker

  • tick-every - ticker period

  • repeat-limit - limit of how many times the ticker can repeat

  • actions - list of actions that are gonna be executed when the ticker ticks

Delayed Actions

String Deobfuscation

Add Passenger

- type: "add-passenger"
  seat: "entity:seatentity"
  passenger: "entity:passengerentity"

Arguments:

  • Seat - ID of animation prop that is gonna be used as a seat

  • Passenger - ID of animation prop that is gonna be added as passenger

Remove Passenger

 type: "remove-passenger"
  seat: "entity:seatentity"
  passenger: "entity:passengerentity"

Arguments:

  • Seat - ID of animation prop that is used as a seat

  • Passenger - ID of animation prop that is gonna be remove as passenger

Player bound Actions (Open, Fail animations)

Show Bossbar

Hide Bossbar

Set Bossbar Text

Set Bossbar Color

Set Bossbar Style

Set Bossbar progress

Title

- type: "title"
  title: "Your title"
  subtitle: "Subtitle.."
  fade-in: 10
  stay: 60
  fade-out: 10

Push Player

Open Inventory

Set Inventory Items

Set Inventory Title

Close Inventory

Add Potion Effects

Remove Potion Effects

Player Equipment

Player Actions

- type: "player-actions"
  actions:
    - type: command # Example player action
      command: "Example command"

Arguments:

Crate actions (Open)

Rumbling Reward

PreviousFail AnimationNextReward & Crate Limits

Last updated 2 months ago

Actions - List of player actions. You can check all player action types .

✏️
HERE