Reward Options
Example:
rewards:
test-reward:
chance: 50
display-name: §dTest Reward
actions:
- '[command] give %player% diamond 3'
material: DIAMOND
lore:
- Test Item
- §f
- §7Test 2
model-data: 1
show-drop-display: true
permission: "aquaticcrates.reward.testreward"
Settings
chance
a chance to win the reward
display-name
a display name of the reward
actions
List of actions that are played when a player wins the reward
material
material of the reward item
lore
a description of the reward
show-drop-display (Optional)
true/false - should it show a hologram above the reward with the reward item?
permission (Optional)
A permission required to gain the reward
Other Examples
test-reward3:
chance: 100
display-name: §eLeather Reward
actions:
- '[command] cmi money give %player% 1000'
material: LEATHER_LEGGINGS
color:
red: 0
green: 0
blue: 0
show-drop-display: true
Leather armor (including leather horse armor) can be colored!
It follows the RGB format and is used as you can see in the example above ^^
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