Basic Settings
Example:
animation:
model-id: crate6
type: CINEMATIC
player-location:
world: Spawn
x: -265.55
y: 88.05784
z: 0.3
yaw: 33
pitch: -5.6
model-location:
world: Spawn
x: -268
y: 89
z: 4
yaw: -133
reward-vector:
x: 0.2
y: 0.1
z: -0.1
frames: []
Settings
model-id
an ID of model from ModelEngine that is used for the cinematic crate model
type
a type of the animation that will be used
Types:
Cinematic - A cinematic room is used. The animation is packet based and can be instanced
Regular - In this case the placed crate and its model is used. The animation cannot be instanced and all players see the animation.
player-location (Required only while using "Cinematic" type)
a location where it should teleport the player when the animation starts
model-location (Required only while using "Cinematic" type)
a location where it should spawn the crate model
reward-vector
Where should it shoot the reward, when it is spawned
frames
A list of actions of the animation
Check more info here
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